Projects - Portfolio
Portfolio

Projects

Dungeon-Like
Dungeon-Like
Topdown 2D bullet heaven with many different items and weapons. Item system with various attacks and stats created with Godots' Resource, UI created with Godots' theme system, finite state machine for enemy movement, save and load system using JSON and Resource

Bug Invasion
Bug Invasion
For the Game Off jam. A third person shooter made in C# using Unity with enemy AI using procedural animation, Nav Mesh and attack system, shop with upgrades, wave system, VFX using shader graph and particle system.

Oil Spillage
Oil Spillage
Top down car shooter made in C++ using the DirectX11 graphics API where I made a shadow mapping with directional and spot light, particle system focused on performance with editor and save/load capabilites, Memory and performance optimization, tire tracks using the particle system and compute shader, objective system and UI. Collaborated with 10 other people.

Woodland beatdown
Woodland beatdown
2.5D local multiplayer animal fighter made in C++ using the DirectX11 graphics API where my top contributions were a deferred renderer with volume lights, glow effect and shadow mapping with directional light. Collaborated with 5 other people

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